New Red Steel 2 Details

Siliconera have uncovered a few new details about Ubisoft’s upcoming ‘Red Steel 2‘, via Famitsu, and according to them the game is nearing completion.
- In terms of content, the game is 95% complete. If you take debugging into account, it’s at about 90%.
- The new cel-shaded art style was a decision made to suit Wii MotionPlus integration.
– Movies like Akira Kurosawa’s Seven Samurai and Kim Ji-woon’s The Good, the Bad, the Weird were used as sources of inspiration.
- You’ll be able to dual-wield guns in the game at some point. This seems to be part of the additional moves you can acquire (using money) as you progress through the game.
- There are about 40 different types of enemies in the game in total, including bosses, spanning across three different clans.
- When the Famitsu editor asked how they came up with the Japanese names for the clans, the team replied they used Google. They were actually looking for words which didn’t mean anything in particular but Famitsu’s editor pointed out to them that “Kusagari” — one of the clans – works since “kusa” (literally “grass”) was once used for ninja. Lucky for them it fits. “Katakara,” on the other hand, doesn’t mean anything.
We’re loving the art and graphical style of Red Steel 2, though we’re not sure how that style suits MotionPlus integration! Maybe that sentence was lost in translation?
Filed under Developers, News, Nintendo Wii, Rumours & Speculation by on Jan 4th, 2010.










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