Capcom

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Talking to ONM, Motohide Eshiro, producer of Okamiden for DS explains why the game is only bound for that console.

“The distinctive feature of the Celestial Brush is just screaming out to be realised on the DS touch screen. I think it’s only natural that Okamiden was designed for DS. …Showing such diverse, sensitive colours that were seen in the original Okami was one tough task indeed. However, it was rather fortuitous for Capcom to have plenty of talented programmers and graphic designers that they have put everything into this title and recreated that very experience on the DS.”

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streetfighter_3ds

Unfortunately it seems like Resident Evil Revelations or StreetFighter IV 3D won’t make it for the launch of the 3DS. Let’s hope they come out soon after!

- “We announced Resident Evil Revelations and Super Street Fighter IV 3D Edition at E3, but these are not included in our plan for this fiscal year.”
- Talking of the timing of 3DS releases – “At present, it’s to be determined.”
- Talking of 3DS development cost -) “If we use our internally developed engine MT Framework, it is possible to share the basic development process with other platforms, so we don’t think [development costs] will see extreme rises.”
- “We decide platform by considering the type of game and other areas. It’s not the case that we’ll simply release one game on all platforms.”

Thanks adriasang [via Gonintendo]

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