Hideki Konno

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Hideki Konno caught up with Wired to talk some serious 3DS. If you are looking forward to this console like the rest of the planet you should give this a read.

Hideki Konno on how the 3DS’ screen works…

“The basic technology is quite old. For example, like a lenticular sticker where you shift it left and right and it shows different pictures. If we simply prepare a picture for the left eye, and a picture for the right eye, and the eyes each see a separate picture, it looks 3-D. The theory is the same, although it’s not a lenticular screen.”

Konno on why no one has used that technology in a videogame system before…

“We have been doing these experiments for a very long time, starting from the NES era. We also tried with the Virtual Boy. And even for GameCube, with the development of Luigi’s Mansion, we were thinking of developing a 3-D version of it. However, at that time it was very difficult to realize it as an actual product on the market, because of the resolution of the screen and the separate costs of the console and screen…We have been waiting, going to tech shows and seeing the latest 3-D technology and devices that support those features. We started to have more confidence that this might be a good time to bring 3-D back to Nintendo.

Read more on Hideki Konno Talks All Things 3DS…

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