Sega, Konami and others have let loose what games they will be showing at this years Tokyo Games Show. I’m a bit disappointed with the lack of 3DS games!
Sega
Sonic Colors
Shiren the Wanderer 5
Konami
Zac to Ombra: Maboroshi no Yuuenchi
Magician’s Quest: The Merchant’s Store of Sorcery
Metal Fight Beyblade
Momotaro Dentetsu World
- Lost Labyrinth Act II: entire level has been revamped and finalized for consoles
- new torch mechanic
- much of the act is pitch black save for the torchlight around you
- blow up parts of the level with your torch to make new path
- trigger hidden parts of the ancient ruins
- minecart still included in the end of the level, but not motion controlled
- update to Sonic’s running animation, especially as you build up speed
- trigger the blurry feet faster, and in a time frame more comparable to the classics
- difficultly tweaked to make some parts easier
- next round of updates revealed in September
It seems everyone and their dog has something to say about the 3DS and Nintendo must be really pleased with the impact it had both at E3 and since then.
Up again is Sega’s Western president Mike Hayes who had a chat with C&VG about the 3D handheld.
CVG: Generally, what’s your perspective on 3DS? Had you seen it before E3?
MH: We’re under so many NDAs, I can’t answer that question. Are we going to have titles at and around launch? Absolutely yes, we will do.
I think Nintendo have managed the whole project absolutely brilliantly. They’ve worked brilliantly with third-parties; that was said at their E3 conference.
I think that was a double-sided comment from them actually: ‘Thank you third parties, but you actually didn’t believe in DS and Wii [at launch] did you?’ And we’re like: ‘Point well taken.’
Whereas of course with 3DS it’s one of the best third-party involvements there has been in recent years with Nintendo – that’s fantastic.
CVG: How big a step forward is it for the industry?
MH: I mean, what a great piece of kit. It’s truly innovative. Their engineers are quite phenomenal – first of all with the DS and now this. The interesting thing is for Nintendo is I think they can expand their audience. I think they can move beyond the younger audience. It was encouraging to see games like Saints Row for example from THQ at E3.
I think that’s a great opportunity for Nintendo and for us – particularly Western-orientated publishers. So House of the Dead or Aliens vs. Predator or other core titles like that could see a home on that platform as well, of course, as all the brands that we know will do well – Monkey Ball, Sonic etc.
In terms of technology, It’s Nintendo isn’t it… They work in their huge, successful separate world. That dismissal of 3D glasses was a surprise, but they’ve created something unique. That’s Nintendo.
They’ll create a phenomenally big market that this time around, which will engage third-party; at least engage them more from the outset.
I think what Reggie was saying about the gaming is absolutely right – forget the technology of what they’ve created with 3DS, just enjoy the games.
SEGA® Europe Ltd. & SEGA® America, Inc., are excited to reveal the Color Power of the next Wisp in Sonic Colors. The Orange Wisp is ready to help Sonic put a stop to the diabolical plans of Dr. Eggman!
When Sonic absorbs the Orange Wisp’s Orange Rocket Color Power, he blasts into the air in an explosion of color, reaching unparalleled heights at staggering speed. Thanks to the Color Power of the Orange Wisp, Sonic is able to reach secret areas and hidden rings far beyond his normal reach, traveling through the air at a pace never before seen!
Each new Wisp discovered in Sonic Colors gives the player a brand new way to play this pure Sonic experience. Look out for more to be revealed soon!
Sonic Colors will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010 and the Orange Wisp will be available on both platforms.
Sega West’s president Mike Hayes is obviously as impressed with Nintendo’s 3DS unveiling as most of the rest of us are, going on to say that the 3DS “is Nintendo’d brilliance”.
“With the quality of the device they’ve got it’s possible they can expand their audience into an older, broader audience. It was interesting to see games like Saint’s Row on the device. If we could bring, let’s say, a House of the Dead or an Aliens title, if the audience for 3DS is much broader it could give us much more scope in that market, and that’s as exciting as well as Mario & Sonic and Monkey Ball games. The 3DS is Nintendo through and through, this is Nintendo’s brilliance. They’re almost in their own technological world, doing their own thing. Whilst 3D TV is quite an amazing technology advancement, and many companies will get into that, Nintendo will now create this huge business with their own unique piece of technology that very few if any, will be able to copy. That’s Nintendo over and over again, it’s fantastic. For us as a third-party it’s a great leg up in terms of the portable business.”
- Dr. Robotnik has pulled the planets together with a tractor beam, transforming them into an amusement park
- Go from planet to planet
- Can choose which planet to visit from a world-map screen
- Sometimes have freedom of where to go to next
- Tropical Resort Zone: Neon lights, water fountains, spotlights, Giant Ferris wheels, Dr. Robotnik’s voice can be heard on the PA system
- At the end of the sage, the Ferris wheel turns into a robot
- Sweet Mountain Zone: Donuts, pancakes, other food, use the drill to go through
- At the end of each level, Sonic steps on a button to free Wisps from a metal capsule
- At least 8 planets
- Consistent frame rate
- Upbeat, jazzy soundtrack
- Bosses from the Wii game will appear in the background of the DS version and vice versa
- Globe-like robot boss battle in DS version
Sega have been talking to Adriasang about 3D, the 3DS and much more. Here are the main points from the interview with SEGA’s Naoya Tsurumi.
- Mario and Sonic at the Olympic Winter Games was SEGA’s biggest IP last year
- SEGA hoped to sell 7 million copies of Mario and Sonic (currently at 6.53 million worldwide)
- Mario and Sonic sales lower than expected in North America
- Most of SEGA’s games didn’t meet expectations in North America, Tsurumi thinks this is because consumers purchased titles from other companies instead
- Regarding 3D gaming, 3DS: “I believe 3D will become a big wave. The Nintendo 3DS is a landmark hardware. We’d like to invest heavily in it.”
- SEGA interested in supporting 3D on consoles, but its success will depend on 3D televisions
- SEGA releasing 12-15 games this year
- Tsurumi wouldn’t say if there will be a Mario and Sonic title for the London Olympics
- SEGA will support downloadable games (VC-like titles and new games)
- On package and download sales: “Just so there’s no mistake, our core is in package games. This is an area that’s packed with high-end technology and knowhow. We cannot lose that strength. I don’t believe we can do away with that and focus on titles with simple technology.”
An adrenaline-pumping super fast ride through an amazing interstellar amusement park!
LONDON & SAN FRANCISCO (May 26th, 2010) – SEGA® Europe Ltd. & SEGA® America, Inc., today announced Sonic Colours™, a brand new high speed action adventure in which Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colourful alien race from the clutches of Dr Eggman. Sonic Colours will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010.
An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumours are spreading that an alien race of Wisps, who have a unique colourful energy, are being held captive there by the evil Dr Eggman. Soon after arriving at the amusement park Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! Sonic Colours for the Wii seamlessly combines both 3D and classic 2D game play perspectives, whilst the Nintendo DS version takes full advantage of the console’s dual screen.
SEGA is incredibly happy at the overwhelmingly positive response to Sonic The Hedgehog™ 4 Episode I from both press and fans around the world, and wants to ensure that we’re delivering the best Sonic experience possible.
With this dedication to quality and the Sonic experience in mind, SEGA has decided to extend the development of the game, and will now release Sonic The Hedgehog 4 Episode I in the latter half of 2010. The additional time will allow the Development Team to focus on ensuring overall high-quality throughout the game by continuing to tune, balance, and maintain the kind of polish that an important title like this demands, and ultimately providing fans with an unrivalled classic Sonic feel.
SEGA is also pleased to confirm that Sonic The Hedgehog 4 Episode I will be coming to the iPhone and iPod Touch via Apple’s iTunes App Store.
Sonic The Hedgehog 4 Episode I is developed specifically for the download market and will be available via Microsoft XBLA, Sony PSN, Nintendo WiiWare and the iTunes App Store in late 2010.