Shigeru Miyamoto

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IGN grabbed an interview with Nintendo chief, Shigeru Miyamoto where he talks all things 3DS, online plans and Zelda: Skyward Sword. Have a read…

Miyamoto on how long the 3DS has been in development/what the process is like behind the scenes…

“Basically the way it works is – once we’ve finalised the design for a new hardware system and we’ve launched the hardware system, the hardware teams immediately begin research on what the next system will be. So it’s been – I don’t know how long – I guess about six years since we launched Nintendo DS, so they’ve been researching and experimenting with various things over the last six years, but it really finally started to take this shape that we see now about three years ago.”

More after the break.

Read more on Miyamoto Talks 3DS, Miis, Online Plans, 2D & More…

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shigsy

Talking with Joystiq, Miyamoto said that Nintendo have been working on 3D tech for about 20 years and the 3DS is the result of research dating back to the Gamecube days.

SM: We knew the 3DS was coming. It was announced a while ago, but we didn’t expect so many games to be available. How long have you been working on the technology?

J: Nintendo’s been researching 3-D games for over 20 years. The first time we started looking at 3D with an LCD screen was during the GameCube days. We’ve continued to experiment with it since then, particularly implementing it into the 3DS. That’s something we’ve been working on for the past three years.

J: So back to 3DS, you guys talked about an online service for the platform. How similar is that to the DS online connection service and the Wii service? Are you guys fielding complaints about friend codes?

SM: I’m not really commenting on the working aspects of Nintendo 3DS today, but we’re obviously looking at taking the elements from the Wii online service and the Nintendo DS online service that work well and trying to find a way to maximize those the best that we can. Look at what we’ve done with the Nintendo DS, and that will give you an idea what the starting point is for what we’ll be doing on Nintendo 3DS. We’re just going to try and improve it from there.

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