Yoshio Sakamoto

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Yoshio Sakamoto has gone on record to talk about Nintendo’s next home console. Obviously he doesn’t give anything away but it’s interesting anyway.

“At Nintendo we always have the obligation to surprise users with a new game console. We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open.”

After Nintendo left us all with our mouth’s open with the 3DS, I really can’t wait to see that they have in store for us with their next home console!

Source

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Eurogamer managed to grab some time with Nintendo’s Yoshio Sakamoto and Yosuke Hayashi at E3 where they talked Metroid and 3DS. Here’s some excerpts…

Eurogamer: What are those shared goals with Metroid: Other M?

Yoshio Sakamoto: We really wanted to bring new gameplay experiences to this project. We have a lot of communication from Metroid fans, and we know what they want to see. It’s a challenge to pack everything in that they want.

In terms of our ambitions, the best way to put it is to say that we really want to overcome the expectations of game design. While we’re trying to do these things that people have been clamouring for, we also don’t want to do things the way people expect, because then there’s no surprise.

On top of that, we have to make it accessible for anybody to play. As to how this would be manifested in an action game, I should leave that to Mr Hayashi to respond. Certainly, in terms of working on this project, we don’t think of ourselves as Nintendo and Team Ninja anymore. We’re just one team working on this game.

Read more on Yoshio Sakamoto And Yosuke Hayashi Talk 3DS, Metroid…

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metroid-other-m-samus

Metroid: Other M is the result of many requests for another 2D Metroid game by the sound of it.

“I certainly do get asked that question a lot. During the Prime series, people always asked me when are you going to make a 2D Metroid. So we realized there was a lot of demand there, and that’s actually what drove the initial process to work on this project. I realize that there’s a lot of influence over a control scheme in the way that you feel about a game: When it’s in 2D, it feels more direct in terms of moving exactly where you want. There’s a certain dynamism with the screen in that regard, so the player has an exact understanding of their location and orientation of their movement. We wanted to bring both elements of the immersion of 3D and that kind of connection to your location on screen that you get from a 2D game. So for all of these people saying that they really want a 2D Metroid, what I’d really like to say to them is I think this is your game. I’d like to see these people play it, and if they still want a purely 2D Metroid game after they’ve had this experience, then they should certainly let me know, then we’ll have to think about what to do next.”

Thanks Gameinformer

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